Unity Integration
GRID provides C# and Unity project support with an auto-installing editor bridge. Edit scripts in GRID, refresh assets in Unity, and open your project in the Unity Editor from the IDE.
Features
Unity C# support
Unity-specific grammar and snippets: MonoBehaviour, ScriptableObject, SerializeField, Header, Tooltip, RequireComponent, and lifecycle methods.
Auto-install Editor Bridge
GRID installs a minimal editor plugin (Assets/Editor/GRID) that listens for connections and forwards Unity console output to GRID.
Refresh & Open in Unity
Trigger asset refresh from GRID and open the current project in the Unity Editor (requires unity.editorPath in settings).
TCP communication
The GRID Editor Bridge runs a TCP server (port 48062) so GRID IDE can connect and receive Unity logs. Restart Unity after installing the plugin.
Installation
Automatic (Recommended)
Settings
- unity.editorPath – Path to Unity Editor executable (required for "Open in Unity Editor"; auto-detect not yet implemented).
- unity.autoInstallPlugin – Offer to install the GRID plugin when a Unity project is detected (default: true).
How It Works
Compatibility
Need help?
Having issues with the Unity integration? Visit our Support page or join our Discord community.